Hi there! Long story short, I haven’t done any Blendering in a long, long time, so today I upgraded to the new version (and the new, confusing UI) and started a simple little 2 hour render to get back into the habit. I got halfway through modeling out a pocketwatch I happened to have on my desk, and decided to grab some materials from the material repository (that still seems to be up) just to test the composition.
The problem is that the glass top of the watch seems to be transparent alright, but everything below it is cast into very dark shadow that totally hides all the inner parts, making it look just gray and black. I can’t for the life of me figure out why it’s casting a shadow like that, especially since it’s perfectly transparent otherwise. Can one of you guys in better practice take a look at it and see what’s going on? I’m sure it’s some dumb little error I missed in the new user interface. Thanks!
Attachments
portfolio3.blend (1.04 MB)