Glass is material is broken in blender 2.8

Just doing the donut tutorial and when im adding the glass material to my cup i get this in my render

How can i fix this ?

Looks like the normals might be inverted.

I inverted and it looks better, but the material is still degrading inside, what could it be?

Hard to tell. If you go to Viewport Overlay and activate facing orientation, does everything show up in blue? Helps if you share the .blend.

I already forgot about it, but thanks for your help;)