I’m pretty sure this is in the right section. If I were to make a 100% accurate sniper scope or pair of binoculars, could it create the illusion on zooming in? Would cycles be that accurate with light paths and lens distortion?
Thanks
I’m pretty sure this is in the right section. If I were to make a 100% accurate sniper scope or pair of binoculars, could it create the illusion on zooming in? Would cycles be that accurate with light paths and lens distortion?
Thanks
Hmmm… I guess I’m about to teach you something really shocking. Brace yourself!
Blender doesn’t bite. Cycles doesn’t either.
Seriously: Experiment! That’s the best way to learn anything.
In this case, you don’t need the whole stuff. Model just a few lenses, align them and look thru them with the camera. You’ll know.
I don’t know if the result is accurate… And it doesn’t matter. In CG, everything is fake. You don’t like the result? Tune the details to get what you want.
BTW, even I learned something with this experiment: UV Spheres aren’t good primitives to make lenses. Look at those distortions in the center of the right lens.
I could attach my blend file… But I won’t. You really need to experiment by yourself.
What Kaluura said reminds me of the time I modeled a telescope (monocular two lens pirate kind) so accurately that it wouldn’t work - unless I made the scene a thousand times bigger! So I faked it by flattening the lenses until it had hardly any magnification power at all…