Hello there, is that somehow possible to make one glass material without need to make separate render layers?
Image is showing how i want the glass to look like, yet the shadows, it casts, are too hard (same if it was purely diffuse shader). The pannel [x] with softer shadow is just mixed diffuse and transparent shader.
Here are correct shadows but, glass itself looks too much “diffusish” (mixed with panel’s X sahder by shadow ray light path)
And here is node tree