Does the glass have thickness, or is it a single plane? If it’s a single plane, that would be problematic, because Cycles will calculate the glass as if it was infinitely thick and the outdoors were filled with solid glass.
Also, make sure the normals are pointing the correct way (the way the polygons are facing). Glass materials are affected by this and an inverted glass object will reflect and refract wrong.
I would like you to do a quick test that will narrow the problem down: try assigning the same material to an other object to see if it works correctly. If it does, you will know the problem is with the object and not with the material. If it doesn’t work, the problem is likely the material.
It can be so easy. I tried another Material with an image inside and same problem. Then I moved it away from my wall and saw a black Plane behind. Deleted it…works…oh boy… many thanks again