I posted a similar query in Lighting thinking that it is a lighting issue. But it turns out that I need to fix a lot at the material level before I think about lighting.
I am trying to recreate this image from 2008 in Blender
I got somewhere close but lot more to achieve. My efforts so far
These look nice in dark background. But in white background of file manager, Eevee outputs look very dark. Last 2 images are Eevee. I am using 2.82.
It would be nice to get as close as possible to the source file. Thanks.
I used World > Surface > Color > and loaded the .hdr file. I am not sure what it does, but the whole quality of glossiness improved. This is what I got from Eevee
There’s a setting in cycles in the same spot where you make the background transparent, where you can choose to also make the background through the glass transparent if that’s something you’re into
Not sure what node setup you’re using for glass itself, but try playing around with IOR to get the sharp shape reflection. Currently it looks fuzzy - maybe the roughness is too high?
Your reference pic definitely had a cleaner Hdri or a surface with that curved reflection. Its going to be tough to match exactly the way it is, because it could be anything…
So u can try to cheat your way out with assigning a color map to the glass with faded alpha like the reference pic. and remove the hdri because i see no reflection other than the clean white curved line u have…
^^ Note that this wouldnt obviously work well if its an animation.
It is true that the original image very superior. Also, it was created in 2008. I hope to match it as close as possible so that I can make icons from it.