Hello everyone,
I am exploring what is possible texture wise for designing VR scenes.
I am looking at transparency shader in eevee. I was surprised to see that I get some noise (I thought it was only a cycles#s thing). I solved it by upping the viewport sampling and there is also the denoising node in compositing.
Is there any other method? I am working on standalone headset so having effects which are not too costly on the performances is as key as ever!
thanks a lot