Have put some values (absorpion+scatter) from refractive index site, into the volume shader + glass shader
to get this green soda lime glass
have rendered some different types,maybe i post some more, here the one with the most intense green
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Those look quite nice!
@cadaei thank you,
more renderings with 1m x 1m and 1.5cm thick beveled glass ,and same absorption like the first render
Very nice models, I would love to have them sitting on my desk.