I am just not getting Glass texture. It’s wired. The shot glass I made should look transparent in the middle and dark rims around the edges. Look at my render image next to the real photo. Blender light don’t go though transparent material as well; one gets solid black shadow. What do I do to get it look like the photo?
The glass texture setting I used:
Material Tab; Color and Alpha of .5
Shaders Tab; Oren-Nayar .8, CookTorr Spec .8
Mirror Trans Tab; Ray Transp “on”, IOR 1.50, Fresnel 1, Fac 5