GLB Texture Tools - Lightmapping, Batch Image Scale, Quick Export

I added a new version with the following features :

  • new option to show textures per material
    image

  • connect lightmap to emission or mulitply with base color

Bake your lightmap and afterwards choose how to connect it to the principled shader. The default was to put it n the emission so I could use it with a second uv in three.js but now you can also use it to speed up render times or get a “real” preview how your model will look with lightmap.
image

  • fixed baking materials with metal image textures
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