I have been trying to make a semi-liquid substance kinda seep through a wireframe (Shown below) I first tried using soft body physics and quickly realised that my wireframe mesh has way to many verticies and i don’t know a work around that. As you can tell im still learning particle simulations.
I did something like that with Flip Fluids but you can probably do the same thing with the new Manta Flow that’s now in blender. I lost my blend file but I used a very high surface tension and maybe also some viscosity.
I remember seeing a lot of David Brodeur’s work in this series a while ago and thought it was so cool. He has a screen capture of the process for one of his creations here:
There isn’t sound, but maybe looking at his process in C4D can help understand a similar way to do this in Blender. Skipping around the video, at around 25min it looks like he might be animating the extruded faces outwards on a low poly object where each face is one of the holes. And then maybe smoothing out the buldges by subdividing. I’m not really sure though, I am not very experienced in modeling and animation.