Alright, I’ve been trying to figure this out for an hour and it’s driving me insane.
In 2.53 Beta, I’m modeling an object and I’m trying to mirror something along the x-axis using the duplicate/scale, x, -1 trick and it’s flipping the object along some weird axis that I can’t even figure out. So I try a mirror modifier with the same result, it’s mirroring along something I’ve never seen before. Turns out, the Y ans Z axes flip to the same exact thing if I put in a negative number for scale. What the hell is going on here? I’ve been using blender for almost 4 years and I’ve never seen anything like this.
EDIT: Seems to only be happening in object mode, but I’d still like to get it fixed so that I don’t have to keep reassigning origin points…