Glock Modeling WIP

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Edit: Tutorial Video

I started modeling this glock yesterday and decided to post my progress here.
This is what I’ve got so far.



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Done with the base mesh. Now I’ll split it into the high poly and low poly.





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Are the models are rigged

The model isn’t done yet. But I probably won’t rig it.

Here are more updates.


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I’ve started to get into the fine details using displacements.


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how did you added the displacements? did you used surfsub and bevel modifier, the bevel mod first and below the surfsub?

First I baked a displacement map of a protruding cube. Then I used uv coordinates along with subsurf and the displacement modifiers.

Started the baking process with handplane baker.

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i never hurt about that program, nice that is open source!

i didnt get it much, can see show images of that protruding cube? btw check a post that left you in your mp5

I baked this mesh which is tiling to a flat plane.

Then it creates the image on the left with I use to displace the mesh.

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I’ve finished up texturing using my effect nodes from this thread.




I’m rendering out rn.

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Here is the cycles render.


Any tips on how to improve the compositing/render are appreciated.

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add some loose bullets around it.

and how did you add it to mesh? did you apart made a plane with a lot of subdivisions and then shrinkwrap it to the grip?

I just put a sub surf level 5 on my whole mesh and then used a displacement modifier with a vertex group. But now that I think about it shrink wrapping a separate mesh would have been mesh more polygon efficient.

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btw you will release a download for your procedural effects in the thread?

Here is the sketchfab link