Edited: took this post down.
Are the models are rigged
The model isn’t done yet. But I probably won’t rig it.
how did you added the displacements? did you used surfsub and bevel modifier, the bevel mod first and below the surfsub?
First I baked a displacement map of a protruding cube. Then I used uv coordinates along with subsurf and the displacement modifiers.
i never hurt about that program, nice that is open source!
i didnt get it much, can see show images of that protruding cube? btw check a post that left you in your mp5
I baked this mesh which is tiling to a flat plane.
Then it creates the image on the left with I use to displace the mesh.add some loose bullets around it.
and how did you add it to mesh? did you apart made a plane with a lot of subdivisions and then shrinkwrap it to the grip?
I just put a sub surf level 5 on my whole mesh and then used a displacement modifier with a vertex group. But now that I think about it shrink wrapping a separate mesh would have been mesh more polygon efficient.
btw you will release a download for your procedural effects in the thread?