I thought it might be fun to mess around with Blender’s material and compositing nodes, and I came up with this:
Not using texture nodes yet, although I imagine I’ll mess around with those soon too.
I thought it might be fun to mess around with Blender’s material and compositing nodes, and I came up with this:
Not using texture nodes yet, although I imagine I’ll mess around with those soon too.
You need to work on it a little, the amount of washout robs it of any appearence of depth in most spots.
You need to reduce that washout.
By washout I mean shading so bright it looks washed out, you need to get the crystal shading look more 3D because so far they look very 2D.
Try to get the shading to contrast more between ultra bright and darker, reduce the ultra bright shaded areas.
it’s really really really saturated, kind of hard to look at
verrrry sweeeeeet
Nice
what happen on a smooth object?
That’s pretty sweet. It’s interesting how we went for a similar concept, but the moods are radically different (yours appears to be aiming for realism, while mine has a more cartoonish feel).