Greetings!
I’m interested in creating a glowing eye effect to replicate what happens to animal eyes when light is shone on them in the dark.
So far I’ve applied an emissive shader and can get a nice glow. I haven’t figured out how to get the rich gradient of colour and the wet look of the eyes.
Any tips would be extremely appreciated.
Thanks!
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You need a material with Normal Falloff effect. First, you compare the mesh normal direction with a view direction (called Incoming in Inputs - Geometry) using Dot Product node, then you put the resulting float into Color Ramp. This material then have to be put on a flat disc inside the dog’s eye
https://i.gyazo.com/d2f62e97c6ffc09014930e015797285e.png https://i.gyazo.com/248e96ae5d3b5c48d7a2f5699b8df13f.png
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moony
(moony)
March 12, 2022, 11:33am
3
I have experimented with retro reflectivity in the past - take a look at these threads
Been playing with the volumetric scatter node (especially the anisotropic setting) over the past few hours and came up with an interesting application. Cats eyes.
If you set the anisotropic setting negative (say -1) - it backscatters the light back in the direction of the light source - just like a retro reflector does.
I’m currently rendering an animation to show the effect better.
I created a sphere with a glass node in the surface slot and a volumetric scatter node in the volume slot - se…
This is my first post here. I am building jewelry components for creating different bracelet designs and have come upon a difficult material to replicate. We have several new bracelet designs that feature Cat’s Eye Beads and my efforts to successfully make a realistic material have fallen short. The effect essentially is similar to anisotropy, but the reflected light appears to come from inside the object. Would anybody be able to assist? Thank you!
[image]
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Thank you! That makes plenty sense. I am using Blender 3.0 and cannot find the Dot Product node, is it part of an add-on?
Sorry, Converter - Vector Math - choose Dot product
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Works great!
I plugged the color ramp into the emission as well just to give a sense of reflected light.
Thank you! This is a wealth of knowledge. I’m going to look into this forum and the volumetric scatter node, I’ll add my results here.