glsl filter


are there any other uniform values than bgl_RenderedTexture?
the rendered normals or the depth would be nice to get inside the custom filter code.


uniform sampler2D bgl_DepthTexture;
uniform sampler2D bgl_LuminanceTexture;
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];
uniform float bgl_TextureWidth;
uniform float bgl_TextureHeight;

hey cool, that’s what i’ve been searching for :wink:

but can you tell me what exactly bgl_TextureCoordinateOffset[9] is?

thx again