GLSL - Having two "layers" of texture on the same face?

After a bit of searching around and not finding a solution, I was wondering if anyone knew if it was possible to have two assigned materials on one face?

I’m asking because I have a space ship, and two seperate textures… the default UV map for the ship, and a texture map showing the lights(with alpha). I want the lights to be shadeless and the main texture to be normal (not shadeless) but after messing around with it for about two hours now, I can’t figure out a way to make the shadeless light texture and the normal UV texture show at the same time, it just shows one or the other.

Any thoughts?

Nevermind, I figured it out. Nodes are cool :slight_smile:

I’d be interested to know how you did it, could you post a blend of your work? Thanks