GLSL Hue shifting example

As the title suggests this is a GLSL material that provides a single shadeless image texture material that can be hue shifted. It was just something I was playing about with this morning and serves as an example of how to set up the GLSL shader and tie it into game engine parameters.

All credit to the developers from stackoverflow in the blends readme file.

Attachments

Hue_Shift.blend (130 KB)

Seriously Very Cool :slight_smile:

Quite nice and easy to use!