I’m following Aras_P on twitter ever since I commented on the unity site about using Google NaCl. The very next day I got a tweet from aras saying that they done so of course it was just coincident , … but unity was showcasing on google I/O a unity player written in NaCL running in chrome w/o browser plugin.
anywho, I noticed his github project that might be of interest to any interface programmer of blender.
GLSL optimizer: http://bit.ly/aXuJKt - makes some of our simple (!) shaders run 12x (!!) faster on one platform. I’m excited. It’s awesome!