I’ve been racking my brain trying to figure out how I can use shader nodes to create a, sort of, fade out effect for in-descript characters. By “fade out”, I mean, which ever parts of the model are facing in a different direction from the camera, I want them to have an alpha channel.
So, from the front, full opacity at the center, slowly fading to full transparency at the (no longer) visible edges.
I’ve tried many method for this, including trying a set up for either camera or lamps to effect it, but to no avail.
In short, I need a way to, no matter where the camera is looking, have the mesh display solid in the middle and fade to full alpha at the edges.
Thanks in advance for your help!