Hello, I am trying to use GLSL textures in blender 2.49 running on Ubuntu 8.10 with an Intel X3100 graphics card.
GLSL works fine in the game engine (and viewport) as long as I uncheck ‘Enable Shaders’ in the GLSL settings. But as soon as I add an image texture to an object, blender crashes when I try to play the game or when I switch to textured draw type in the 3D viewport.
The terminal output I get when Blender crashes is:
blender: shader/slang/slang_codegen.c:2442: _slang_gen_var_decl: Assertion `!is_sampler_type(&var->type)' failed. Aborted
I’ve tried with various different images and always get the same result. I would just assume that my graphics card isn’t supported, however when I run Blender on the same computer, but using Mac OSX 10.5, GLSL textures work fine.
Is there some way I can get GLSL to work on Ubuntu?