GLSL Textures

I have a building object, and all surfaces are applied with materials, but when I try to run it in the game engine everything appears white.

The other game texturing modes work, however they do not give the look I want, as it will require both shadows and textures.

I have spent several hours looking online for how to use GLSL textures and shading in the game engine without much avail. Anyone know of any good resources?

Thanks so much!

To use a texture with a UV map, unwrap the object then:

  1. Add a material to the object
  2. Go to the textures tab and add a new image texture
  3. Return to the material settings. You’ll see a texture section. Select the texture you want, and go to the input tab. Click on UV

I think that’s all