Hi there,
I have created a point cloud which is being emitted from the car tires, it is affected by force vectors and has PP_size, PP_density and PP_color. When I exit the sim_zone, I want to convert those points into a volume, which takes in account all of those:
– PP_size over life from 0.0 to 2.0 (avg Lifespan 2.0);
– PP_density (density) over life from 1.0 to 0.0;
– PP_color (color) set at birth (test-sake) to random RGB.
I tried to simulate density by duplicating points based on source point density. Before PointsToVolume conversion I check all values with Viewer and I see color feedback. However, the result of conversion is far from what is desired:
- the dust is emitted in correctly sized chunks, however the density is not fading from 100 to 0;
- the random colors aren’t there, and general color output is likely [0,0,0] i.e. I see black blobs when I connect it to princVol.color and emission is 0.
In the Viewer node I can see, there’s one volume grid, which lists single line 0 | density | Float |FogVolume

Please suggest feasible approach on how to transfer specific attributes to a volume.



