GN-shape plus Correction-Shapes on top

hello ,
I thought there was a possibility to insert GN shapes into another geometry,
Yes and no, in my approach it also works so far that I can assign shapes from a geo deformed by an Armature to another geo(deformed by Armature bodyrig) via GN,
but somehow it doesn’t work because I want to have correction shapes on the body rig,
I had assumed that the order of the modifiers should work, only the shapes seem to be before the modifiers in Blender, and thus the correction shapes are ignored, since the GM overwrites them.
Question would be can you still use correction shapes with GN.

this is a video about shapes via GN

this was the blenderartist-thread Non-destructive-ShapeTransfer solved

this is a simple setup

GN_pluscorrectiveshapes.blend (1.4 MB)

part a showing right the cube with the GN ,
the left cube has a shape key frame 1-10

part b
here the correctionshape , only aktiv when GN off,

long story short

I need both, in the final setup , shapes from Facerig via GN
to a rigged Bodyrig plus the possibilty to add on the BodyrigGeo corrective-shapes.

Many many thanks

There’s this new interesting option in Shapekeys - “Add Rest Position”.
It apparently creates an Attribute that stores vertex positions before shapekeys (and modifiers?).
With this you can now find a correct offset from Basis (instead of modified shape):

3 Likes

Oh man,
you are a lifesaver, it works! even with several Correctiveshapes.
Great and many thanks.

best regards