It works BEAUTIFULLY with 2.77. Super easy to install, etc. I even uninstalled from 2.77 and re-installed just to make sure I’d take the correct steps. But doing the same process with 2.78 is a big turd sandwich. =[
Just out of curiosity, because I cannot fix it, but can you elaborate a bit more the problem you are having, I mean, what errors do you get or what problem w¡do you see in the meshes.
Moved from “General Forums > Blender and CG Discussions” to “Support > Other Software” (could arguably fit in Technical Support instead, if you’d like)
So if you’re following this thread you know that ZB crashes whenever I tried to send a model from Blender.
Not anymore!!
Back in ZB, with the dog model subtool, I hit (Tool menu…) GoZ. I was then prompted to find all the apps GoZ would use. ZB recognized that I had already determined the path to Blender, so I just hit OK. Went back to Blender 2.78, which already has the GoB plugin installed, loaded a monkey, selected the “send to ZB” button at the top and WOOO-HOOOO. It now works!!
Being a ZBrush intermediate users, GoB GoZ has to be the first addon I install. Very gingerly I followed the addon install steps.
SUCCESS at first try! Yay!
I closed and relaunched the two programs after install path recognition. I was pleasantly surprised - if I GoZ the Demohead to Blender (with Blender not opened), though ZBrush will not launch Blender like I expected, but when I launched Blender and turn on the Blue-Green button, the Demohead is auto-loaded. This means I could make something from scratch in ZBrush before firing up Blender. Cool…
Even cooler… I then add new faces etc to a mesh originated in ZBrush, now sitting in a Blender viewport, and it auto-update as I add faces! Very very well integrated and very cool.