Goblin

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here is some some WIP of my next artwork, based on sketch by Jean-Baptiste Monge. Feedback is welcome
My Artstation https://www.artstation.com/regis3d


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Good work! Looks promising :+1:

Some Update

Sexy curves

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ooh that goblin looking quite lovely

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Thanks @zingzong
Here is some update


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Some big update, started to make textures and shading. Still need to polish a lot.



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Dude polish? this already looking real good man

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Thanks :smiley:

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Some hair update. Still not what I want. Maybe I will make new one from scratch.

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Really nice progress, man :+1:t2:

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hair update, did it from scratch



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This little guy is bustin’ with “impish” personality! :slight_smile:

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Very nice work. Skin look amazing. Hair look great too, although I think that some more… “wild” haircut will be more appropriate for this dude.

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really nice mate!

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Thanks to all. For me hair is always challenge, and I miss modificators from maya Xgen. Without them much harder to make good hair. So for now I will left this hair, and will try to make more interesting hair when new Hair system will be finished ( maybe next year).
This is my last update, I finished groom for body too, so left only to render all and I will post it in finished category.

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u need to share how u did that amazing skin tho…

Here is material of skin. Nothing complex.

  1. Color of the sss radius I took from Pixar Radarman wiki, and maybe adjusted it a little bit.
  2. In my experiments the value of sss radius is around 0.12 in blender( for real scene scale ). If you have scale of the character like 5 cm (not 180 cm), value will be different. I did photo of my self with strong light behind my ears, and I do the same in blender with my characters, then I try to much the strength of the sss from photo and render. It will help if your character is different scale from real.
  3. The most important is Albedo texture , I painted it in Substance Painter by hand ( I don’t like projections, painting it by my self is more creative).
  4. Value of roughness is around 0.4 , but it different for different parts and have cavity map on top.
  5. Specular is just noise.
    I will post this goblin tomorrow in “finished -projects”, there will be a lot of renders, if you will have questions , ask there.
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