God Rays in BGE

Hi! its way to make a GLSL filter like in other “AAA” games, called “god rays” or volumetic lights? i know, here in forum someone make a resource with mountains and this filter, but this not working propetly in 2.5+ … its that hard make something like this? can anybody do this? :confused:

Search for ‘HDR 2.0’ on those forums,there you can find light scattering.
But atm its very resource expensive and not quite usable.