Hello to all!
I am trying to achieve the following effect:
God Rays go through a plane having an alpha texture.
I already managed to get a shadow of that texture on another object with ray tracing, but I fail to have a halo being “split” by an alpha texture.
Is that possible in Blender 2.6? Or if not - as a workaround, is it possible to create a mesh out of an alpha texture?