I just duplicate my arguments which i bring in #b3d (here is the link https://twitter.com/tonroosendaal/status/551783470473945088 )
this is just my opinion - but for those people who bring argument - is i have GTX xxx card - then all others can it have - this is very
narrow minded argument. think wider please - blender is awesome and that feature of blender - that it can run now on any hardware with full functionality and any one can run blender - no matter what hardware you have - this is distinctive unique feature blender. The thing is not only with desktop but with many users on notebook - there integrated cards that cannot be upgraded.
many many hardware will not work if you do minimum
2.1 opengl. For example from hardware which i have 4
pc render nodes have onboard video card that support
only 2.0 (and this mobo not old on them work 6 core
phenom ). Also i have 1 tablet (with +wacom screen)
with intel card 1,3 ogl and also good old notebook slash
tablet (again wacom screen) also with card 1.3 ogl
(geforce 420Go): and one notebook with intel x3100
also not support 2.1 - And In my example - as you see -
lot of good hardware remains out of work - on renders i
ca not run blender in gui only from command line if you
up on 2.1. But on 2 tablets and one notebook who i use
for sculpt practice i must stick with 2.73… and only main
workstation have good, updated gpu…
releasing the restriction of blender OGL 2.1 you kill a
heap is not such a bad\or even good hardware.]
It would be very convenient if the blender continued to run on old gpu - but functions that use OLG 2.1 be just inactive
i use blender for 100% modeling, 60% texturing, render and other stuff - 3dsmax (some time maya and xsi)
I love working in blender, and thank you Ton for you work, all i write just describe how sad i be if i can not use newest vesions of blender on some of my hardware. If you belive that OGL 2.1 is needed - just do dont ask us - for you know better what need for blender.
NOT Supported OGL 2.1
1-motion computing c5 (better see on google) - cintiq “like” tablet Core2Duo CPU + 2Gb ram + integrated Intel video card
2-HP 1100 TC (better see on google) - cintiq “like” screen on notebook - Pentium M + 2Gb Ram + GeForce 4 Go 420
As i mention - i use this for modeling\sculpting - and i agree this is od hardware BUT - they work good with blender for now
agree huge - i belive there are huge user base who use intel video card on notebooks, and if they not write here-this is no mean that they dont exist - belive - they make some noise when blender cant run on these hw. I - for example - accidentally on BN read about discusion here in b3d and only for write here restore my twiter account.
The argument of those who wrote that his XXX video card and therefore normally update since he’ll be ok - well (for example) on my computer gtx 770 and what happens if I’d say - normally limit it to her blender and above for id of videocard - and I have the right to write comment “once I have GTX 770 and it means everything is working for me and because of that - you can make it, TON”
In addition, for embedded graphics (as well as on weak laptop cards) works maya, xsi, 3dsmax, cinema4d, houdini - and Blender 2.74 will not work. THIS IS VERY BAD AND SAD.
Look at mudbox - he intensely focused on the graphics card - and they can not work normally with more than 15 mil polygons - but he can display in the viewport DOF AO and other crap. A look at zbrush - he does not use hardware acceleration but normally displays a hundred-million polygons and matcap materials, he has - it’s not about what technology package uses and what and how he is doing. Houdini also does not show the AO and other crap. in the viewport but this does not prevent him entice professionals from may to work with Houdini.
Those who said that my old tablet - you do your homework - find on ebay tablet that supports OGL 2.1 and thus has a screen like the wacom cintiq - and now if you managed to find - look at how much it costs!
In Maya for example, there are several modes viewport - “stabdart” and viewport 2.0 - all new functionality appears in the viewport 2.0 but if you do you just need basic functionality - maya works on any hardware. But there is for example realtime shader that requires a minimum directX11 but that does not mean that you need to limit launching Maya on the cards only DX 11 and above.
Ton - if you think that the OGL 2.1 is vital - do what should - you know better - just have in view - you Deny access to the blender with hundreds of thousands of people with no suitable new laptop,
That is, again, the tone, you’re doing - unreal thing for a long time - what do you thank you very much. And if you think you need to move to 2.1 - so you need to move on.
I agree that OLG 2.1 already old; but you can even
imagine how many old but good notebooks (and many
many many PC’s where using onboard videocards) with
core2duo cpus and 2\4 gigs ram you just throw
|overboard blender “ship”.
As i understand render nodes keep working only from
render manager. I can not even open on them some
scene for some changes-only command line
About tablets (motion computing C5 and HP 1100 TC
(info in google) - this is tablets NB just old acer 5220) i
agree - yes they old, but they work good, have wacom
screen’s (like eintiq) and if blender stop support old OGL
i just stick with 2 73 to sculpt practice on these And
from 8 PC’s 2 74 will work only on my main workstation
with updated gpu |
Make restriction on OLG 2.1 you restrict on nvidia
Geforce 6x00 and up - but for onboard video - this is
75% of all card for example on my render nodes who
with Phenom II x6 - radeon 4250HD - these mainboard
from 2012 year and not cheap (GA-880GM-UD2H) and
they for example support DirectX 10.1, Shader 4.0 but
only OGL 2.0 - and if you make hard restriction - an
hardware such like this blender not run. On many users
have notebooks with videocards like this. Not exact like
this But approximately like this
I just bring example of good old hardware (and not old
in example of render node - yes i in 90% cases open
scenes manual there) which may be abandoned Even
3ds max have “software” mode or\and DX9 mode for
compatibiliti with old hardware and if chose them - there
just OFF view port AO and other hardware features
related with gpu - but all general functionality remain
because all of that i am very please - make restriction,
keep OFF features that request OGL 2 1 in 2.74 but do
not restrict launching