Made for one of the Create with Clint weekly challenges with the prompt “gold”. The character is a kitbash of free assets and scans that I edited and textured myself, then added grooming and simulated accessories.
Skin Shader:
looks so great! love the colors too
I’m not familiar with super big shader node trees, why is it so big? is it to get a different kind of texture depending on the location (like different between face and arm for example) ?