Gold

Can anyone tell me the settings for making gold. I want to render it with blender internal
not yafray Thanks

digiman

In the Blender Noob to Pro wiki, they have the settings for a few different gold materials.

The link is http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Every_Material_Known_to_Man/Gold

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Every_Material_Known_to_Man

I found those dissatisfying to say the very least. Metals ar fairly easy as long as they don’t have machine marks in them. Just use a color ramp, load a background image into the 3D view that has a picture of the metal that you want to emulate, then sample it’s lowlights, mids, and and highlights by clicking on each color in the color band and using the eyedropper tool. Be sure not to sample the specular highlights or shadows though. I have found toon shaders work really well for metals also. Broken’s glossy reflections build is exceptionally adept with metals also.
You can see where I used precisely this technique in the following thread to replace the dome which had a water mark which I could not paint out of the image with Photoshop. The GOLD LEAF dome is 100% Blender made:

http://blenderartists.org/forum/showthread.php?t=98681&highlight=dome

Just curious, did you try liquid to fix the dome in photoshop? I was reading a tut for copying skin to other areas and that is what they used. I havent tried it yet though.

There is this too:

http://repository.parastudios.de/index.php

Eek, those examples in the wiki are pretty horrid. Metals take most of their colour from the reflection, though they tint the reflection various colours.

This means:

  • The material diffuse colour should be close to black
  • They need a high mirror reflectivity AND an environment to reflect
  • The material mirror colour should be set to the colour that you want it to be (yellowish for gold, reddish for copper, etc).

That’s (well along with blurry reflections) how this material was done:
http://mke3.net/blender/devel/raytracing/goldsuzgloss_s.jpg

You mean a plugin? I have some PS plugins, which I don’t ever use, but I’ve never heard of that one. I don’t even try to keep up with PS anymore because it bores me to tears. I think Blender did a better job than any 2D app will ever be able to do. Thanx though.

No its not a plugin, its one of the thingies. It sounded like you just poured the texture on and than could slide it about. Different than smudge etc.

I have used photoshop very little, but do use it once in a while.

Oh, you’re referring to Filter>Liquify. That allows you to move pixels around the screen as if they were a wet, oil based paint. It’s good for crazy distortions, smoke, etc, but not for anything like the dome.