I’m trying to figure out a way to UV map a goldberg polyhedra with a water texture the way it’s seamless and isn’t too stretched on some of the faces. So far it’s a puzzle to me, I’ve tried different ways of putting seams and it’s still stretched on some faces and doesn’t connect well at all on the seams. How would you suggest so UV map it and where should I put my seams?
Attaching a .obj with it, it’s also available for download in case you want to play around with it in blender.
Thanks in advance!