Tea_Monster: Yeah, the render times on Indigo have definitely improved, although I’m not too sure how much, it is certainly noticeable. I’ve thought about Yafaray, although I have not had too much experience with it. And I will be adding textures soon, although I have done basic onces like the ocean and the rock, I haven’t started any major texturing as of now.
Schoggu/GE-FORCE: Thanks guys :D.
Nickle: :o I’m not too sure about the top, but a 5 star project would be nice ;).
ben: Your HMS victory project is very impressive :yes:, have you managed to get indigo running again yet? The way I did the fog was with indigo, there is a “render alpha” option within the blendigo exporter, then using gimp or something with layer masks, open up the rendered image, add the fog image in a new layer, and apply the alpha mask to the fog layer so the fog only shows up behind the model, then make another layer with the fog image, and either erase parts of it with a soft eraser, or apply the layer mask again and paint white (or black) with a soft brush or air brush to add back in the fog. You could just as easily render the alpha mask with B.I. And that is a great idea about keying out the color in the cloud images, I didn’t think of that.
Update:
Although I said I was content with the ocean method I had, I am really starting to hate the look of it, so now I am doing it with indigo’s blended material option. Before I couldn’t do this because I didn’t know about multiple UV texture sets, so I couldn’t scale the blend map and the textures separately. I also have done some night tests, and although I really want them, they are turning out horrible. 1st is that the renders take way too long, 2nd is that it throws off the sense of scale horribly, 3rd I suck at adjusting indigo light emitters :p, and finally, the aperture diffraction doesn’t seem to be re-sizeable, thus adding to the problem of scene scale.
Night tests…
Blend map tests…
Texture blend test…
Ocean test…