if you’ve ever played goldeneye, you will have noticed that when you throw a mine, it sets it orientation according to which face it hits and sticks. Is there a way to do this in blender?
yes, it’s essentially a small variation on a bullethole script.
goes to dig into some bullethole scripts
hmm…i messed around with a bullethole script, but i coulnd’t get it working(i’m really new to python)
could you tell me how to accomplish this?