This is my entry for the “CGBoost Folklore´s Challenge”. I sculpted the soldier, his clothes and the weapon over a skinned basemesh. Once finished, I posed him and made the Golem adding some particles and a bit of chromatic aberration in the composer. 10 days were enough to complete the whole piece.
Solid Detail 01
Shader Detail 01
Solid Detail 02
Shader Detail 02
Solid Detail 03
Shader Detail 03
Jacket Shader Tree
Being honest here,
I like everything other that the materials. Don’t get me wrong, they are good [certainly better that any I could make ]
But I realized this when I saw that the clay render looked better to me than the final one.
So materials 4/5 but everything else 5/5 amazing work overall.
I might not know what Im talking about here too.
Take my words with 2 grains of salt maybe.
I think that the modelling is cartoony, but the materials are super real, thats why it may seem a bit off
Truly amazing. So many details.
Cool job. But I had problem focusing on the real subject; attention is draw toward the soldier, who’s under the light… imho you need to separate the monster from the wall a bit…
You are right about to separate a bit the monster from the wall to give more focus to the soldier, but I wanted to create a feeling of claustrophobia and “no scape” cornering him, so I don´t know if both things can be. Anyway, thank you very much for your comment. Well seen Kabu!
The clay render is great. Don’t stop now. You can probably get a really great final render. I thought the monster’s head was part of the wall so it looked like a head chiseled out of the wall. Then the soldier’s materials also kind of blend to the wall.
Thanks for the comment Boder. In a days I will probably try a new version with cycles. I will try it then. Thanks again!
I featured you on BlenderNation, have a great weekend!
Thanks Bart! Great weekend for you too!