can someone give me a way to make realistic car physics with good bounds? I tried to create good physics, but the car keeps on getting through objects. It also seems to turn suddenly when it passes by a line in the track. Can someone help me out?
Here you go!
thanks for the fast reply Sunjay. I’ll check those out!
The same question came up yesterday
Check this one: VehicleWrapper for non-programmer incl. tutorial - 1.1
Theres also two really great car physic systems on youtube, one has an audi in it, and the other a mustang.