Good car physics?

hey all,

can someone give me a way to make realistic car physics with good bounds? I tried to create good physics, but the car keeps on getting through objects. It also seems to turn suddenly when it passes by a line in the track. Can someone help me out?:frowning:

Here you go!

http://www.tutorialsforblender3d.com/Game_Engine/Vehicle/Vehicle_1.html
http://www.tutorialsforblender3d.com/Game_Engine/CollisionBox/CollisionBox_Vehicle_1.html

thanks for the fast reply Sunjay. I’ll check those out!:smiley:

The same question came up yesterday :smiley:

Check this one: VehicleWrapper for non-programmer incl. tutorial - 1.1

  • Follow the tutorial
  • Build your own model
  • Play with the parameters.
  • Have fun.
    Monster

Theres also two really great car physic systems on youtube, one has an audi in it, and the other a mustang.