hey all,
can someone give me a way to make realistic car physics with good bounds? I tried to create good physics, but the car keeps on getting through objects. It also seems to turn suddenly when it passes by a line in the track. Can someone help me out?
Here you go!
http://www.tutorialsforblender3d.com/Game_Engine/Vehicle/Vehicle_1.html http://www.tutorialsforblender3d.com/Game_Engine/CollisionBox/CollisionBox_Vehicle_1.html
thanks for the fast reply Sunjay. I’ll check those out!
The same question came up yesterday
Check this one: VehicleWrapper for non-programmer incl. tutorial - 1.1
Theres also two really great car physic systems on youtube, one has an audi in it, and the other a mustang.