Finally got around to doing a ton of work on the rigging… now I’m hitting the same stumbling block. I tried doing a lot of what you guys mentioned on the wings, and I’m still struggling… I want two things to really happen with the rig:
So, here’s what I’ve been playing with. I noticed that using an IK chain that folds in on itself will do a nice job of
causing folding. It really just needs to crumple, and even if it does crumple inconsistently, that’s pretty much what wings do anyways… they wrinkle. So The other part is the flapping. Well, I need three bones to span the wing to give me control over the wing’s pitch and other small things. It’s actually a much bigger headache to do that than I expected (and originally, I had thought the opposite would be the case… that the folding would be impossible and the flapping would be simple).
I feel like the best way to model a wing rig is to imagine the ‘fingers’ in it as being connected to eachother by springs… does that sound right? So, what I’m trying to do is find a way to get the folding frame to feedback into the flap posing rig… and if it works right, the folding rig should have the final say, and the flapping rig only applies when the wing expands enough.
Anyone got ideas?
I mean, I’d like something more than just “Use this method. Amen”. I’d like to see if you could help me understand why this rig isn’t what you prefer. If it is a good idea, I’d also love any feedback on why as well… my confidence has somewhat waned as I’ve continually pursued getting these gosh darn wings to fold for once.
I’ll attach images of the folding rig for the wing along with a couple for each limb. I don’t know how to do the face yet (rigging and skinning)… every single tutorial I’ve looked at has scared the crap out of me… I just look at the rigs other people did and the faces make me cry… it looks so obvious, but I’m still sort of confused as to how they did it.