The useful GoZ add-on has been updated for Blender 2.8.
Everything seems to work fine here on macOS, except the meshes have the wrong orientation. There’s a 180 degrees difference between the front view in Blender the front view in ZBrush, so it’s rotated on 2 axes during import / export between Blender and ZBrush.
I’ve tried changing the GoZ_Info.txt EXPORT_FLIP_Y and EXPORT_FLIP_Z settings in the GoZApps ➔ Blender folder from FALSE to TRUE, but it doesn’t seem to make a difference.
Any help would be greatly appreciated, thanks.