Thank you so much - works a treat! Actually, it even restores functionality that had been lost between GoB and later 2.7 versions. A major time saver in my daily workflow.
You are a hero on so many levels, thank you so much for this! (and also again for steadily improving your amazing hair tools addon, without which I donĀ“t know how I would make hair at this point)
Thanks a lot for updating the GoZ add-on for Blender 2.8, @JoseConseco! Much appreciated.
Everything seems to work fine here on macOS, except the meshes have the wrong orientation. Thereās a 180 degrees difference between the front view in Blender the front view in ZBrush. Itās probably not rotated, but flipped on 2 axes during import / export between Blender and ZBrush.
Iāve tried changing the EXPORT_FLIP_Y and EXPORT_FLIP_Z settings from FALSE to TRUE in GoZApps ā Blender ā GoZ_Info.txt, but it doesnāt seem to make a difference.
I canāt reproduce this bug. Does it happens alway? Or just when exportig from blender?
Do you have buggy blend file?
I tested default zbrush dog:
And it is facing front correctly.
Is there an issue with this and the current nightly builds of Blender, or am I just an idiot (highly likely)?
I installed the GoZ plugin in Zbrush and have it successfully pointing towards the Blender.exe that I use. I also installed the addon inside of Blender and I see the two icons at the top. When I click the āexport to Blenderā button, even on just a standard cube, it opens Zbrush appropriately but after appearing to do something it immediately crashes Zbrush. No error, Zbrush just disappears.
Everything seems to be installed fine but Iām not sure what is happening. My Zbrush version is 2018.1, Blender is b2a0ffc95f4c.
Following these instructions, with some modifications, got it working for me. One change I made is to run Zbrush in Admin mode at step 3 and then did the following steps with it still on.