Goz for blender 2.8

Update:
v2.0.6 - for blender 2.8

  • open files using with , - this will unlock exchange files even if addon crashes.
  • better obj name decode (in past sometimes gob would not recognize incoming mesh is same as existing obj, because name would not match)
  • print more descriptive errors, so that users will have easier time figuring out what may be wrong with theirs goz setup
  • option in preferences to ignore modifiers, export modifiers, apply and export
  • option to flip object on export (may help some users that were reporting bad mesh orientation)

Use buttons here:
image
Supports:
-polygroups (aka. vert weights)
-polypaint
-uv

If you want to support me get one of addons :https://gumroad.com/bartoszstyperek

42 Likes

Thatā€™s amazing! Thank You!

Thankyou very much

Thank you for keeping this addon alive its a must have for many of us.

Thank you so much - works a treat! Actually, it even restores functionality that had been lost between GoB and later 2.7 versions. A major time saver in my daily workflow.

You are a hero on so many levels, thank you so much for this! (and also again for steadily improving your amazing hair tools addon, without which I donĀ“t know how I would make hair at this point)

Thank You!

Thanks a lot for updating the GoZ add-on for Blender 2.8, @JoseConseco! Much appreciated.

Everything seems to work fine here on macOS, except the meshes have the wrong orientation. Thereā€™s a 180 degrees difference between the front view in Blender the front view in ZBrush. Itā€™s probably not rotated, but flipped on 2 axes during import / export between Blender and ZBrush.

Iā€™ve tried changing the EXPORT_FLIP_Y and EXPORT_FLIP_Z settings from FALSE to TRUE in GoZApps āž” Blender āž” GoZ_Info.txt, but it doesnā€™t seem to make a difference.

Any help would be greatly appreciated, thanks.

I donā€™t have access to zbrush right now. I will check this out probably next week.

1 Like

Great, thank you! :+1: For your info: Iā€™m using the latest Blender 2.8 beta builds and the latest ZBrush 2018.1

I canā€™t reproduce this bug. Does it happens alway? Or just when exportig from blender?
Do you have buggy blend file?
I tested default zbrush dog:
image
And it is facing front correctly.

Hi @JoseConseco,

I have deinstalled everything, sorry, but I guess it happens from Blender. Then in Zbrush the mesh is rotated 180 degrees or flipped in 2 axes.

Could it maybe be a macOS-only issue?

Thanks.

Is there an issue with this and the current nightly builds of Blender, or am I just an idiot (highly likely)?

I installed the GoZ plugin in Zbrush and have it successfully pointing towards the Blender.exe that I use. I also installed the addon inside of Blender and I see the two icons at the top. When I click the ā€œexport to Blenderā€ button, even on just a standard cube, it opens Zbrush appropriately but after appearing to do something it immediately crashes Zbrush. No error, Zbrush just disappears.

Everything seems to be installed fine but Iā€™m not sure what is happening. My Zbrush version is 2018.1, Blender is b2a0ffc95f4c.

Thanks :slight_smile:

@Dheim checkt this out: https://github.com/JoseConseco/GoB/issues/5#issuecomment-453661681
Maybe it will work for you too.

I did what the instructions said in that post. Zbrush still crashes on startup for me.

Following these instructions, with some modifications, got it working for me. One change I made is to run Zbrush in Admin mode at step 3 and then did the following steps with it still on.

Thanks JoseConseco!

WOW! Thank you! :smile:

Worked for me. Thanks

try to send model from ZBrush to Blender first.
With the 10th attempt, I did it. After that, GoB works as expected.

2 Likes

That was the solution for me! :sunny: