I understand, and I definitely don’t want to discourage anyone. I’m a big Blender fan for many years now, and my feedback list is purely meant to inform Pablo what he could focus on to make Sculpt Mode even better than it already is, because I know ZBrush quite thoroughly and think that knowledge might be useful to Pablo.
Until recently I had even said goodbye to ZBrush in favor of Sculpt Mode, by means of an experiment, because I thought Sculpt Mode was already sufficiently on par with ZBrush to facilitate that.
Right now I’ve rediscovered GoB / GoZ for Blender, which provides a convenient bridge between ZBrush and Blender, and I’m looking forward to utilizing the best of both worlds, while keeping a close eye on Pablo’s upcoming Sculpt Mode candy.
Looking at the level that Blender has reached, the number of full-time developers and Ton Roosendaal’s frequent reports of Maya and other DCC users transitioning to Blender, Blender has definitely become a big player that is competing with Autodesk, The Foundry, Maxon and other major publishers.
Blender is free to use, but is on its way to reach a level of funding that is approaching the application development budgets of the large publishers. Lots of hobbyist, professional and corporate Blender users financially support Blender, and they’ve got the right to expect a competitive level of capacity.