Good morning all,
I’m a new user, not strictly an arty person but always been interested in game making, programming, music composition and video editing so always been into what blender could offer (since been a teenager decades ago) I have come and used and left blender several times due to it’s complexiity. A year ago I had some time off work and had a bit of a push and bought ‘the complete guide to blender graphics’ and this got me through the sink your teeth in stage. I am still at the doing basic geometry and shaders level but enjoying it (I can’t believe this is free!).
Anyway, one thing I have to contend with is my own budget - this means a modest PC (ryzen 3600, 32gb ram, GTX1650 super GPU). Whilst my GPU is perfectly reasonable for my modest gaming needs, it has one big problem with blender, not speed, but VRAM. As a modest PC owner I expect my cycles renders to take time, and I’ve sort of baked that into my expectations and will one day upgrade, but I can still enjoy the hobby because I’ll just drink coffee in the meantime. However VRAM is not forgiving in this respect because once you fill the memory space, that is it. It doesn’t slow things down, it just kills you dead.
This hasn’t been a big problem up to press, however I’ve recently started doing a bit of a modest cityscape to go with some music I’m writing, I’ve designed some basic ‘scifi themed’ shops to arrange on a street, and I’ve realised even without going overkill, I’ve filled 3.7GB of my 4GB on the very first shop. This is not going to fly on a streetful, and I’ve used every optimisation method I can think of, reducing texture sizes, linking duplicate objects etc, quite a few videos about it but I’ve not had much success.
So this is coming to the crux of my question - I have 4GB, and a street to populate. One shop is getting me to 4GB. In broad terms even decent graphics card are still in the 8-24GB zone, so selling my soul on a graphics card, even if I could fund it, seems like it wouldn’t actually benefit much because you’d get a few assets down the line and hit the same problem again. At the moment I’ve switched to CPU rendering, slow, excruciatingly so but it does let me render, which is something.
So the question, is my optimisation likely really that bad, or how do the more ‘established’ users who engage in quite intense or ambitious scenes/animations navigate VRAM limitations when dealing with large scenes (without access to a render farm - or is this the trick?).
It’s just food for thought as I’ve always worked on the principle of ‘someday I’ll justify the cost of a GPU upgrade’ however I can’t see budging up to an RTX3060ti with 8gb doing a right lot in this kind of use case.
Thoughts on a postcode? Do excuse me if I’m missing fundamentals…

and write down the peak memory.
