GPU Rendering Issue - Tiles Rendering Different Colours

Interesting. I didn’t think about changing the tile size. I can complete the whole render but obviously has all of the miss-coloured tiles. The blue seems to of replaced the earlier pink tile issue.

@SterlingRoth I agree it’s a heavy file. It’s my first time creating glass and I was following along with a Gleb Alexandrov tutorial to get some pointers as the glass shader was giving pretty unrealistic results. I tend to use larger textures because sometimes the final image is rendered out at 8k (product visualisation), so it needs to look good blown up. I’m maybe in need of an upgrade. Also, I heavily subsurfed the glass to use displacement for the Boss logo. I think that’s one of the main contenders.

Are you saying you’re not getting the blue tiles? It’s all clear?