Model of a grand prix car - not based on a specific model of F1 car, Indy car or hillclimb car. Modelled in Blender 3.1, used Substance Designer and Painter for texturing. Environment assets were scattered with geometry nodes and the whole scene was rendered across 5 view layers in Cycles.
https://www.artstation.com/artwork/4XvyRl
More images and little animations available in the link.