Hi community!
After several rounds of UV optimization, texture refinement, and presentation work, I’m happy to finally share my latest stylized prop: Grandma’s Kitchen Stove.
This project was originally created as part of a larger diorama environment, but I wanted to push it further as a standalone portfolio piece and explore material storytelling through aged painted metal, enamel, fabric, glass, and subtle wear details.
The most challenging part was balancing texture quality, UV efficiency, and presentation while keeping the asset production-friendly.
Production Pipeline:
• Modeling & UV Unwrapping — Blender
• High-to-Low Baking & Texturing — Substance 3D Painter
• Lighting, Look Development & Rendering — Marmoset Toolbag 5
Full project breakdown on my ArtStation if you wish to see.
↓ The main view ↓
↓ The front view ↓
↓ Material close-ups ↓
↓ Wireframe Topology ↓
↓ UV Layout & Texture Sets ↓
↓ Turntable ↓
Thanks for watching!
Q.







