I have a few questions regarding the Graph Editor and the Keying Sets in Blender 2.5 (currently my first steps in blender, coming from other 3d-packages):
Let’s say I add a keyframe on one frame with the keying set “Location”. Then on another frame I add a keyframe with the keying set “LocRot”. If I now look into the Graph Editor I can see the keyframed properties grouped by the used keying sets. But because I used “Location” at first, the “LocRot” group only contains the rotational channels. I expected that the keying sets would be grouped together once I used the LocRot keying set which includes all Location channels. But ok, no problem, I can shurely rearrange the channels to the LocRot group … but I haven’t found a way yet. Is it possible at all? And if not, isn’t that getting confusing when doing a complex animation? Is it at least possible to disable the auto-groups-from-keying-sets feature?
If I open the Graph Editor for the first time, all animated channels are visible. So I select the one I’m interested in, and wondering why the others are still visible … I have to press ‘v’ to view only that channel. Is there a way to speed this up? I mean, I firstly have to select the channel and then press a button, these are two steps I always have to do when changing a channel. In previous blender versions only the channel I clicked on was visible, like I expect it to be. Is there a way to get this behaviour in the new blender version? Like a setting “Show only selected channel”. I Haven’t found one yet.
In the Graph Editor the only way to change the view automatically seems to be the ‘View All’ Function, is this right? But what can I do if I want to ‘Fit the view to selected key range’ or ‘Fit view to value extents’ or if I simply want to manually draw a viewing frame? Are these things possible? When not, how do you navigate in the Graph Editor when doing complex and long animation takes?
Hope someone can illuminate me