I did search for this but I found no answers that satisfied my question. I’ve played the game Flower on the PS3, and loved the waving grass, and how the wind dynamically blows it around- but is this possible in the BGE? Alpha maps seem OK, but I struggle to imagine a way that allows for dynamic movement when colided with (either by an object or by a force).
I was thinking of having a plane animated with an IPO (that plays on collision), but how could this be orientated towards the source of force? And more importantly, could things like wind be generated? A linear X force would be OK, but what about a vortex?
Any thoughts? Cheers for your time!