Hello! This is my attempt to create realistic grass. Grass blades were modeled by hand and distributed with four particle systems.
update : post pro color variation
Created in Blender
Rendered with Vray
Hello! This is my attempt to create realistic grass. Grass blades were modeled by hand and distributed with four particle systems.
update : post pro color variation
Created in Blender
Rendered with Vray
This looks good :yes: Now you could add some color/size change to make it more realistic. Looks a bit too regular.
That kind of grass will be best used as a lawn in front of buildings, but it is not “exciting” enough. You could try adding some other kinds of plants in the particles distributions, like dandelions and stuff. But it is very realistic, much like the grass essentials quality, hope it is memory optimised, too. Well done!!!
Do you use proxy and double side material?
Thanks for your comments! I’ll consider adding some new plants! For this particular scene I didn’t use proxies.
@marcoso The material is the two sided
i’ M ALSO A VRAY USER, HOW LOG IT TAKE FOR THIS SHOT? wHAT SETTING AND WHAT IS YOUR SYSTEM?
Caps lock ^^
I dont remember render time, about 1-1.5 hour I think for double resolution. Settings: Light Cache + Irradiance Map. My processor is Intel i7 4770k.