Made this game in about 30 minutes:p. But I thought it was fun enough so I started to work on it some more.
Description: Pretty Basic, the arrow keys change the direction of the gravity. The gravity effects a ball. Get the ball to the green box and you get transported to a new lvl. Hit the red boxes and you lose, the gray boxes are “safe”.
To do. I was going to create Map Packs but I couldn’t figure out how to play those with out making another .exe. Maybe a code that exports the lvl, and one that finds and imports it?
Or make a Launcher that can find .exe’s in a folder? :spin:
Anyway ideas and feedback are more than welcome.
Here’s the blend.
Also you can go to my site(it’s in the sig) and download the installer.
And the screens(not much to look at, I was going for the play factor)
Good, glade you like it. Unfortunately there are only 5 lvl’s:no: that’s why I want to create Map packs. Anyone have an idea for a launcher that could find and play .exes?
Thanks. But I would like to have blender check for .exe in a folder, get the names, and then some how let the user access it. I’ve been thinking about that problem for days:( but I’m not that good with python, other that “if-then” stuff.
And I’ve used a save script before. : )
Using python, you could easily scan a folder for a list of files (map pack blends) and display them on the screen. The user could select one, and you can just put the name of that blend file into the start new game actuator.
That would be great, thanks. Any ideas? I was thinking of outer space, with a planet or a moon? But the game doesn’t have anything to do with planets, maybe I could also improve the games graphics:confused:.