Graze Counter GM Title Screen Fan Animation

This is my recreation of the title screen for Graze Counter GM, one of my favorite games ever. I’ve been wanting to make this for a long time and the main reason was to improve on my modeling, rigging and animating skills. I took Pierrick Picaut’s The Art of Effective Rigging 2 rigging course and it really made a difference. It was rendered using Malt since its NPR capabilities are way better than EEVEE’s. Anyway, enjoy:

Timelapse of the full animation process:

Striae Alis rig features:

Pose assets:

All bone collections used (Blender 4.1+ FTW!!):

Selection sets (tip: use it, it’s really useful!)

Control bones/total bones:
Control bones/total bones

Project size (title text, planet, rig, full animation):
Project size

The rigging process took about a week and a half, animating took around 14-16 hours. I didn’t track the scultping, modeling and texturing but they might have taken 1-2 weeks in total (I’m still not very skilled on those).

Anyway, I hope you like this :smiley:, especially fans of the game and people involved in its development (if they ever get to see this post :sweat_smile:). This project made me realize that fan art is a very powerful way of learning 3D art (or art in general, probably). I think that, since you already like the original so much, it is much easier to go through the frustrating parts of the process; and, sometimes, you’ll stumble upon a very time consuming challenge and will end up developing a way to automate it and be like, “Wow, that’s pretty cool!”; I was like this when I made her wavy skirt automation; I knew it would take lots and lots of time to animate waviness on her skirt so I tried to automate the process and it worked quite well!

I’m very proud of this, I learned a lot, I hope this encourages people to work on personal projects and I think this will be one of the few projects that will in the front page of my portfolio for a long time!

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I featured you on BlenderNation, have a great weekend!

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Cool! Thanks! :smiley:

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