I have a grease pencil rig and I am using a bone to drive the time offset modifier of the GP mouth layer. Everything works exactly as I would like it to in the viewport - however, when I render, the GP mouth layers are all out of place and completely wrong!
All modifiers are set ‘on’ for viewport and render.
Any ideas on why this is?
Viewport - mouths are correct:
Render - all wacky (I know the lighting is dark - just ignore that for now! Also the yellow cat’s mouth looks correct, but if I move the bone driving the time offset at all, she also goes wonky) :
GP Layers are parented to the bones within the GP object. Each character has 4 mouth layers with their visibility being controlled by a custom property on their “dialogue” bone.
Right now I am planning on rendering out animations using viewport rendering as a workaround, but would definitely like to render normally…
Here is a Dropbox link with a blend file.
Thanks everyone! Any help is greatly appreciated!